Clockwork Dreams Release!
The Clockwork Dreams update, formerly known as the great expanse is now live! The game released a lot later than I had hoped but it is finally ready!
There are over 30 dreams now in this build and a lot of secrets to uncover! If you’re interested in finding out just what was added in this new version please keep reading! Otherwise, if you’d prefer it all to be a surprise, quick get outta here before you get spoiled!!!
Update notes:
33 Dreams not including ending and cutscenes.
All 20+ main original levels have been reworked and expanded!
Four Nightmares now haunt the dreamscape.
An ending sequence! Plus a post game!
Various randomised modifiers! - Time of day modifiers for some outdoor levels Weather modifiers for some outdoor levels Palette modifiers for all levels! Randomised textures on some levels A lot more random events for all levels!
Gnome Sequence added Alien Abduction Sequence added Nightmare Creature Sequence added Ending collectables added
Two more hidden secret sublevels added and more secrets to find!
Findable Developer commentary added to most levels! (No commentary for death level and nightmare levels)
Files
Get Clockwork Dreams
Clockwork Dreams
Explore over 30 huge dreams, as you traverse the Chronoverse.
Status | Released |
Author | Scrib-dev |
Genre | Simulation, Adventure |
Tags | Atmospheric, dreamcore, dream-emulator, Dreams, Exploration, liminal, lofi, Surreal, weirdcore |
More posts
- Patch 3.3.118 days ago
- Patch 3.2.030 days ago
- Game now hosted here!31 days ago
- Great Expanse final progress update!Sep 23, 2024
- Great Expanse Progress!May 08, 2024
- Great Expanse still delayed.Jan 12, 2024
- Quantum Origination: The Great Expanse Update Delayed...Mar 15, 2023
- Quantum Origination: The Great Expanse UpdateDec 12, 2022
- Mac and Linux Versions of 0.2.6Jun 02, 2021
Comments
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I love this game, but I'm still don't understand why we still need to collect orbs? We already have them, from the very beginning
The orbs are just required for the ending now.
Okay, thanks
I’m uploading a patch tonight that will hopefully make a few mechanics more clear and fix some bugs. Expect it soon!